It's Fine Upgrades Guide: Room Upgrades, Costs, and Progression Tips
Learn how It's Fine upgrades work: unlock room decorations, spend LOC wisely, and speed up GPU earnings with our complete progression guide.
Money in It's Fine doesn't come from grinding forever — it comes from spending what you earn on the right things at the right moment. If you've watched your LOC balance climb while your income stayed flat, you're probably missing the second progression layer that opens up partway through a run: room upgrades. Understanding how It's Fine upgrades work — and which ones to buy first — is the difference between a slow, tedious climb and a setup that keeps earning while you're busy doing something else. This guide breaks down how to unlock It's Fine upgrades, what each one actually does, what they cost, and how to prioritize them so your money compounds instead of sitting idle.
What Are Room Upgrades in It's Fine?
Room upgrades are a secondary progression system that exists alongside your normal station purchases. Where your regular upgrades improve the machines you're actively building and clicking, room upgrades decorate and enhance the workspace itself — and they accelerate your earnings in the process.
The key detail is where you find them. Room upgrades don't live in the main upgrade menu. They're accessed through the credit card icon in the bottom-right corner of the screen, which opens a separate shop for room decorations. If you've never clicked that icon, you've been leaving free income on the table.
Here's how the two progression tracks compare:
| Feature | Station Upgrades | Room Upgrades |
|---|---|---|
| Purpose | Improve individual machines and output | Boost your whole setup from the room itself |
| Where to buy | Main upgrade menu | Credit card icon, bottom-right of screen |
| When available | From the start of a run | After unlocking the GPUs Rack |
| Currency | Standard in-game earnings | LOC |
| How more appear | Purchased in sequence | Completing Joe's Milestones |
| Best described as | Your engine | Your engine's fuel additive |
The important takeaway: room upgrades are described as a secondary way of upgrading your stations and accelerating your earnings. They're not a replacement for the main upgrade path — they're a multiplier stacked on top of it. Skipping them means your stations are running below their potential ceiling.
How to Unlock It's Fine Upgrades, Step by Step
Room upgrades aren't available from the very first minute. They're gated behind normal progression, which means the early game is really about getting your foundation in place before the room shop opens up.
| Step | What to Do | Why It Matters |
|---|---|---|
| 1 | Play through the opening progression and buy station upgrades | Builds the income you'll spend in the room shop |
| 2 | Unlock the GPUs Rack | This is the trigger that makes room upgrades available |
| 3 | Click the credit card icon in the bottom-right corner | Opens the room upgrade menu |
| 4 | Complete Joe's Milestones | Each milestone completed unlocks more upgrades for purchase |
| 5 | Purchase decorations with LOC | Applies the effect immediately to your run |
A few notes on that sequence, based on what the community has documented:
- The GPUs Rack is the gate. Everything before it is setup. Don't waste time hunting for a room menu you can't access yet.
- Joe's Milestones control the catalog. If a room upgrade you saw in a video isn't showing up for you, you likely haven't completed the milestone that unlocks it.
- LOC is the currency. Room upgrades are priced in LOC rather than your standard earnings, so keep an eye on that balance specifically.
- Effects are immediate. Once purchased, the decoration appears in your room and the bonus applies right away.
If you're playing the current Steam demo build, you can follow along with the live version of the game through the official It's Fine store page on Steam, which is the best place to confirm the build number you're running before comparing notes with a guide.
Every Room Upgrade Available Right Now
As of the documented demo version v0.2.136-Steam_Demo, the room upgrade catalog is small but meaningful. Here's the complete list that community documentation currently tracks:
| Upgrade | Type | Effect | Price | Notes |
|---|---|---|---|---|
| Games Posters | Decoration | Increases Click Base Gain by +1 | 100 LOC | Includes a nod to the in-game title Spire Sorcerer |
| Dustin | Decoration | GPUs Work 50% Faster | 500 LOC | A sentient dust character formed from neglected GPUs |
Because It's Fine is still in development, treat any list like this as a snapshot rather than a permanent roster. More decorations and effects are likely to be added as milestones and content expand, which is exactly why the wiki page for room upgrades is worth bookmarking alongside your own save file.
Games Posters: The Cheap Click Boost
Games Posters costs 100 LOC and raises your Click Base Gain by +1. On paper that sounds tiny, and early on it is — a single point of base click gain won't transform your run. What matters is the word "base." Base gain is the number that everything else multiplies against, so a permanent floor increase compounds over the length of a run.
For players who lean on active clicking, this is the natural first purchase. It's the cheapest entry point into the room upgrade system, and it gets you used to how the credit card shop works.
Dustin: The GPU Multiplier
Dustin costs 500 LOC — five times the price of the posters — and makes your GPUs work 50% faster. That's a percentage-based effect applied to your GPU output, which means its value scales with how much of your income comes from GPUs in the first place.
The flavor text is worth repeating: the GPUs accumulated so much dust that it became sentient, and now you don't have to clean. It's a joke wrapped around a genuinely strong bonus for anyone whose build is GPU-heavy. If your setup already leans on GPU racks, Dustin is the upgrade that turns a good run into a great one.
Which It's Fine Upgrades Should You Buy First?
There's no single correct order, but there is a sensible one. The right answer depends on where your income is actually coming from — clicks or GPUs — and how far into the run you are.
| Priority | Upgrade | Cost | Best For | Why |
|---|---|---|---|---|
| 1 | Games Posters | 100 LOC | Active clickers, early runs | Cheapest unlock; raises the base every click bonus multiplies |
| 2 | Dustin | 500 LOC | GPU-focused builds | 50% GPU speed scales with your largest income source |
| 3 | Future upgrades | Varies | Milestone completionists | Unlocked through Joe's Milestones as you progress |
A simple decision framework:
- If your clicks still matter to your income, buy Games Posters first. It's cheap and it improves the number everything else builds on.
- If your income is almost entirely passive GPU output, save the 100 LOC and push toward Dustin instead. A +1 click gain does very little for a build that never clicks.
- If you're not sure, buy Games Posters. It's a small enough investment that it won't delay Dustin meaningfully, and it gives you a feel for the room shop.
- If you're chasing milestones, remember that completing more of Joe's Milestones is what reveals additional upgrades — so keep progressing the main game rather than farming LOC indefinitely.
The broader principle behind It's Fine upgrades is that cheap, permanent base increases early on are almost always worth taking, because they make every later multiplier hit harder.
Tips for a Smooth Upgrade Progression
Once you understand the system, the challenge shifts from "what is this?" to "how do I use it well?" These habits come from general progression logic and community reports rather than any hidden mechanic.
| Habit | Why It Helps |
|---|---|
| Check the credit card icon after every milestone | New upgrades can appear without any notification |
| Buy percentage effects when your build is specialized | A 50% GPU bonus rewards a GPU-heavy setup far more than a mixed one |
| Don't hoard LOC indefinitely | Unspent currency earns nothing; permanent upgrades do |
| Re-check the room shop after big unlocks | The catalog grows with your progression, not with playtime |
| Keep your station upgrades current | Room upgrades multiply output that has to exist first |
A few extra pointers:
- Read the effect text carefully. Room upgrades describe their bonus precisely — "+1 Click Base Gain" and "GPUs Work 50% Faster" are different kinds of math and belong at different points in a run.
- Treat the room shop as a checklist, not a shopping spree. With a small catalog, there's no reason to buy something that doesn't match how you're actually earning.
- Watch the version number. Balance changes between demo builds can shift what's worth buying. What was optimal in an older build may not be optimal now.
Community Notes, Trivia, and What's Next
Part of the charm of It's Fine is how much personality the developers pack into small details, and the room upgrades are no exception.
- The Games Posters decoration includes a reference to Spire Sorcerer, an in-game title. Community trivia notes that the developers are passionate Slay the Spire enthusiasts — the reference is not subtle.
- The Dustin description line originated as a community in-joke, reportedly used as an answer during a Lore Masters Community Challenge before making its way into the game itself.
- Player experience suggests the room upgrade list is intentionally short right now because the game is still in demo. Expect it to grow.
For the most current catalog — including anything added after the version documented here — the community-maintained It's Fine Wiki room upgrades page is the best reference point, since it tracks prices, effects, and descriptions as they change.
FAQ
When do room upgrades unlock in It's Fine? Room upgrades become available once you unlock the GPUs Rack. Before that point, the room shop exists but isn't accessible, so focus on your station upgrades and normal progression until the rack is built.
How do I open the room upgrade menu? Click the credit card icon in the bottom-right corner of the screen. That opens the room decoration shop, where you spend LOC on upgrades like Games Posters and Dustin.
What's the best first It's Fine upgrade to buy? For most players, Games Posters at 100 LOC is the safest first pick because it's cheap and raises your Click Base Gain permanently. If your income is almost entirely GPU-driven, saving for Dustin's 50% GPU speed boost is the stronger long-term play.
Will more It's Fine upgrades be added? Almost certainly. The documented list reflects a specific demo build, and the catalog expands as you complete Joe's Milestones. Since the game is still in active development, checking the community wiki and the Steam page after each update is the reliable way to stay current.
Do room upgrades replace station upgrades? No. They're a secondary layer that accelerates the earnings your stations generate. Buying room upgrades without keeping your stations current multiplies a smaller number — do both for the best results.
Related Guides
It's Fine Endings Guide: Full Route Checklist for Every Alternate Outcome
Plan every It's Fine ending with a step-by-step route checklist covering baseline progression, hidden interactions, Timeline Jumps, and endgame prep.
It's Fine Progression Explained: Roar's Chord Changes, Keys, and Melody
How Roar's It's Fine progression works: three keys, borrowed chords, and restless melodies in one unpredictable alt-rock song.
It's Fine Unlocks Guide: Progression, Stations, and Prestige Milestones
Track every It's Fine unlocks milestone from rooms and Overdrive challenges to Sleep resets, timelines, and endgame builds in one practical route.
It's Fine: What the Phrase Really Means and How to Save Your Energy
It's fine is more than a throwaway reply. Learn what the phrase really means, when it helps your progress, and how to respond with confidence.