It's Fine Achievement Guide: Full List, Rarest Unlocks, and 100% Tips
Complete It's Fine achievement guide covering all 67 unlocks, Steam completion rates, hidden and secret achievements, and practical tips for 100%.
Why the It's Fine Achievement List Is Worth Your Time
With 67 achievements packed into a single Steam demo, It's Fine turns a laid-back automation game into a surprisingly long checklist. If you are hunting every It's Fine achievement, the good news is that none of them can be permanently missed — each one stays obtainable even after the credits roll. The catch is that several demand such specific setups that most players never bother.
That is exactly why a dedicated It's Fine achievement guide saves time: it separates what happens on its own from what needs planning. According to the community-maintained It's Fine wiki, the current list breaks down into 52 standard achievements, 14 hidden ones, and a single secret achievement, documented against the v0.2.136 Steam demo build. Steam's global completion percentages tell an even clearer story — most players finish the tutorial, and only a small fraction ever reach 100%.
Below you will find every tier of the list, the achievements worth targeting first, the ones that punish sloppy planning, and a roadmap for a clean completion run.
How Many Achievements Does It's Fine Have?
The count is stable across the demo build, though it can shift with future updates. Here is the official breakdown as reported by the wiki.
| Category | Count | How It Appears In-Game |
|---|---|---|
| Standard achievements | 52 | Visible on the achievements page from the start |
| Hidden achievements | 14 | Not listed until unlocked; described by the wiki as a developer joke |
| Secret achievement | 1 | Hidden from the achievements page until you beat the game |
| Total | 67 |
Some of these unlock automatically as the story progresses. Others require you to take a specific action, buy a particular upgrade, or deliberately avoid doing something. The good news for completionists: because nothing is missable, you can clean up the entire list after finishing the game rather than restarting.
Hidden vs. secret achievements — what's the difference?
This trips people up constantly. Hidden achievements are the developers' punchline — they exist as in-jokes and only appear on your list once you have already earned them. The single secret achievement behaves differently: it stays invisible until you complete the main game.
Community reports also suggest that unlocking the game's secret ending requires having certain secret achievements completed first, so the hidden layer is not purely cosmetic.
Rarity tiers at a glance
Steam's global percentages sort the list into five natural bands. Knowing which band an achievement sits in tells you instantly whether it will come free or cost you a full run.
| Steam Completion Band | What It Means | Example Achievements |
|---|---|---|
| 90%+ | Practically automatic | Junior Dev (99.1%), Let's Cook (98.1%) |
| 50–90% | Early game, hard to miss | Quantum Leap (58.3%), Cloud Engineer (56.0%), Hanging with my buds (54.4%) |
| 30–50% | Needs a little focus | Voodoo, people! (45.3%), Think Inside The Box (42.4%), A Feature, Not A Bug (40.8%) |
| 20–30% | The real grind | Purrfect Alignment (27.2%), Sleeper Agent (20.9%), Lost in Translation (20.0%) |
| Under 20% | Dedicated completionists only | Bombardilo (18.1%), Toxic Positivity (16.6%), YO LISTEN! (2.6%) |
The Easiest It's Fine Achievements to Unlock First
Roughly half the list falls into your lap during a normal playthrough. Target these first so your achievements page looks healthy and you learn the systems you will need later.
| Achievement | Requirement | Steam Rate | Fastest Approach |
|---|---|---|---|
| Junior Dev | Complete the tutorial | 99.1% | Just play the opening; it also unlocks the Coffee Machine |
| Let's Cook | Beat any Overdrive challenge | 98.1% | The Coffee Machine challenge is the gentlest entry point |
| Quantum Leap | Jump timelines for the first time | 58.3% | Unlocks naturally once timeline jumping is available |
| Cloud Engineer | Beat all Cloud Server Overdrive challenges | 56.0% | Clear them as soon as the server rack opens |
| Hanging with my buds | Have 10 unassigned Minibots at once | 54.4% | Simply do not assign them — easiest before you scale up |
| Voodoo, people! | Beat all Kraken Overdrive challenges | 45.3% | Batch it with the other Overdrive sets |
| Think Inside The Box | Buy 10 Schrödinger's Box upgrades | 42.4% | Purchase box upgrades on each timeline jump |
| A Feature, Not A Bug | Find a secret | 40.8% | Arrives automatically with your first hidden achievement |
Notice the cliff: completion drops from about 99% to roughly 41% within eight entries. That gap is where casual players stop, and it is also where the list starts getting interesting.
The Hardest It's Fine Achievements and How to Get Them
The bottom of the list is where planning matters. These are the unlocks that separate a finished save file from a genuine 100%.
| Achievement | Requirement | Steam Rate | Strategy |
|---|---|---|---|
| YO LISTEN! | Find every secret | 2.6% | Requires all hidden achievements; rewards the Joe of Flies skin |
| Master Exploader | Sacrifice 66 Minibots to the Kraken | 4.4% | Build a large Minibot pipeline, then deliberately sink them |
| Passive-Aggressive | Sleep with at least 1 Sleep Hour without buying anything all run | 5.2% | Plan a run where you purchase nothing before sleeping, then spend hours on GPU Rack upgrades |
| Buffed | Garden, Headhunter and Vandalist buffs on the same station at once | 14.7% | Max Garden Dreamtree upgrades, unlock the Vandalist bird, print buff duration on artifacts, then wait |
| It's Fine | Finish the game | 15.6% | Rewards Champion Joe — only about one in six players ever rolls credits |
| Toxic Positivity | Reach maximum Timeline Toxicity | 16.6% | Usually arrives on your fourth or fifth jump once you start buying boxes |
| Sack Overflow | Collect every unique artifact | 16.7% | Buy the Inventory Bag room upgrade and lean on Auto-Print |
| Real Civil | Complete a Localization order for every alien civilization | 17.5% | Max Extraterrestrial Outreach, then finish all five orders |
The single most valuable habit here is sequencing. Passive-Aggressive, for example, is trivially easy if you know it is coming and nearly impossible to earn accidentally, because a single early purchase locks you out for that run.
The middle of the curve
Between the freebies and the nightmares sits a wide band of achievements that reward patience more than skill. These are the ones most players earn eventually — often without realizing they were close.
| Achievement | Requirement | Steam Rate |
|---|---|---|
| Purrfect Alignment | Shiro, Jinx, the Catlady Megabot and 5 cat traits at once | 27.2% |
| The Clickers Clique | 5 cursors working on the Computer simultaneously | 26.9% |
| Gardeneer | Strawhat Megabot grows a plant from seed to harvest unaided | 26.1% |
| Gotta Bot 'Em All | Buy every Megabot | 25.4% |
| Back to work! | Enforcer clubs 10 loafing Minibots at the Robotics Bay | 25.1% |
| Botfarm sells, but who's buying? | Unlock 11 Devlogs in a single run | 23.8% |
| Need For Seed | Grow a plant from seed to harvest in under 45 seconds | 23.7% |
| Sleeper Agent | Earn 80 Sleep Hours in a single timeline | 20.9% |
| Peak Interior | Buy every room upgrade | 20.4% |
| Challenge Accepted. | Beat every Overdrive challenge in the game | 20.1% |
Several of these hinge on Dreamtree upgrades rather than moment-to-moment play, which means they are best tackled during a run where you already intend to invest heavily in one tree.
Tips for a Smooth It's Fine Achievement Run
A little structure turns a 67-entry list into a manageable project. Here is what experienced players recommend.
- Finish the story first. Since nothing is missable, the main game is the best tutorial you will get. You will unlock roughly half the list without trying.
- Treat Overdrive challenges as one project. Six achievements map to clearing full Overdrive sets — Cloud Servers, the Kraken, Peanut's reactor, Robotics Bay, the Ancient 3D Printer, and the Garden — plus Challenge Accepted for beating them all.
- Read your Dreamtree before spending. Gardeneer, Lost in Translation, and Real Civil all depend on specific Giga upgrades, and rerouting mid-run wastes timelines.
- Print buff duration on artifacts early. It is the quiet enabler behind Buffed and several sleep-based unlocks.
- Schedule your no-purchase run. Passive-Aggressive sits at 5.2% purely because players buy something reflexively. Decide in advance that one run is a spending freeze.
- Use Auto-Print for artifact hunting. Sack Overflow becomes a waiting game rather than a clicking game.
- Do not buy "Short Form Content" or the "Telesco-creep" room upgrade if you want Bombardilo. That achievement needs a lightning strike on the Botfarm while every phone is golden, and those two purchases get in the way.
A phase-by-phase roadmap
| Phase | Focus | Achievements To Target |
|---|---|---|
| 1 | Tutorial and first challenge | Junior Dev, Let's Cook |
| 2 | First timeline jump | Quantum Leap, Think Inside The Box |
| 3 | Servers and Overdrive sets | Cloud Engineer, Voodoo people!, Shock and Aww, I, Robot, Mr. Printer, Growth Hacking |
| 4 | Megabots and the 3D Printer | Go Big or Go Bot, Gotta Bot 'Em All, Legend Has It, Good Boy! |
| 5 | Beat the game | It's Fine, Toxic Positivity |
| 6 | Cleanup sweep | Everything below 20% on Steam's stats |
If you want to verify any of these unlocks yourself, you can browse It's Fine on Steam and compare your progress against the global achievement percentages.
FAQ
How many achievements does It's Fine have? The current count is 67: 52 standard, 14 hidden, and one secret achievement. The hidden entries function as a developer joke and only appear once you have earned them, while the secret achievement stays invisible until you beat the game.
Are any It's Fine achievements missable? No. Community reports and the wiki agree that every achievement can be earned at any point after finishing the game, which means you never need to restart a save file for a missed unlock. That said, a few — like Passive-Aggressive — require you to avoid certain purchases for an entire run, so planning still matters.
What is the difference between hidden and secret achievements? Hidden achievements are unlisted jokes that reveal themselves when unlocked. The secret achievement is withheld from the achievements page until you complete the main story, and it appears to be tied to accessing the game's secret ending.
What is the rarest It's Fine achievement? YO LISTEN!, which requires finding every secret in the game, sits at roughly 2.6% on Steam. It also rewards the Joe of Flies skin. Master Exploader (4.4%) and Passive-Aggressive (5.2%) round out the three hardest unlocks in the list.
Whether you are chasing a single stubborn unlock or the full 100%, the It's Fine achievement list rewards patience far more than speed. Pick your phases, protect your no-purchase run, and the rarest entries will fall in time.
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