It's Fine Achievements Guide: All 67 Steam Achievements and How to Unlock Them

Track down every It's Fine achievement with this complete guide: 67 Steam achievements, hidden unlocks, completion rates, and the fastest strategies.

Why It's Fine Achievements Are Worth Hunting Down

Completing every It's Fine achievement is a bigger job than the game's laid-back name suggests. With 67 unlocks spread across a management-idle hybrid — 52 standard, 14 hidden, and a single secret — this is a list that rewards players who keep tinkering long after the credits roll. If you're chasing 100% completion, knowing which It's Fine achievements hand themselves to you and which ones demand deliberate setup saves hours of guesswork. That's exactly what this guide covers: the full breakdown, the rarest unlocks, the Overdrive grinds, and the practical steps that make the final push far less painful.

The good news is that the list is unusually forgiving. According to the community-maintained It's Fine Wiki achievement page, none of the achievements are currently missable — every one can be earned at any point after you finish the game. You never need to restart a run because you skipped an optional upgrade or forgot to assign a Minibot. The real challenge is knowledge: understanding which in-game systems feed which unlock.

There's a cosmetic carrot at the end of the stick, too. Several achievements award Joe skins — the dog you can dress up — plus extras like a Coffee Machine unlock and themed Joe variants tied to the rarer milestones. Before you start planning a completion run, it's worth checking the official Steam listing for It's Fine to confirm the current build and patch notes.

How the It's Fine Achievement List Is Structured

The list splits into three tiers, and each tier behaves differently in-game.

TierCountVisibilityHow you earn it
Standard achievements52Visible from the startAuto-granted through progression or earned via specific actions
Hidden achievements14Invisible until triggeredTriggered by secret actions; written as developer jokes
Secret achievement1Hidden until you beat the gameTied to the game's secret ending path
Total67——

The 14 hidden achievements are essentially an in-joke from the developers: they don't appear on your profile until you trigger them, and their names and descriptions are written for laughs rather than clarity. The single secret achievement stays invisible until you beat the game, which is why many players only stumble onto it during a late playthrough or a final timeline jump.

Community reports also suggest that a few hidden achievements gate the secret ending — you need some of them completed before that route opens. So if the ending feels locked, scan your hidden achievements before assuming you've hit a bug. Meanwhile, Steam's completion percentages work as a rough difficulty map: nearly everyone finishes the tutorial, but fewer than 60% of players ever jump timelines at all, and only around 16% reach the finish line. Keep in mind those figures come from the specific build the wiki was tracking, so they drift as updates land.

The Easiest It's Fine Achievements to Unlock First

If you're just getting started, these unlocks come quickly and teach you the systems at the same time.

AchievementRequirementSteam completion rate
Junior DevComplete the tutorial~99.1%
Let's CookBeat any Overdrive challenge~98.1%
Quantum LeapJump timelines for the first time~58.3%
Cloud EngineerBeat all Cloud Server Overdrive challenges~56.0%
Hanging with My BudsHave 10 unassigned Minibots at once~54.4%
Think Inside the BoxBuy 10 Schrödinger's Box upgrades~42.4%
A Feature, Not a BugFind any secret~40.8%
Full StackInstall all six servers~38.5%
Go Big or Go BotBuy your first Megabot~36.0%
Good Boy!Equip a skin on Joe the Dog~34.0%

A few of these are counterintuitive. Hanging with My Buds rewards doing nothing — simply never assign your Minibots and let the count climb to ten. Think Inside the Box requires ten Schrödinger's Box upgrades, which means returning to the upgrade menu across multiple timeline jumps rather than buying everything in one run. Full Stack is self-explanatory once you know it refers specifically to Cloud Servers, not every server type in the game.

A Feature, Not a Bug is the gateway to the hidden tier: it fires the moment you find your first secret, so treat it as your signal that the hidden achievements are now live on your profile.

The Rarest Achievements in It's Fine

The tail end of the list is where the grind lives. These are the unlocks that separate casual players from completionists, based on community-tracked completion rates.

AchievementRequirementCompletion rate
YO LISTEN!Find every secret in the game~2.6%
Master ExploaderSacrifice 66 Minibots to the Kraken~4.4%
Passive-AggressiveSleep with at least 1 Sleep Hour without buying anything all run~5.2%
BuffedGarden, Headhunter, and Vandalist buffs on one station at once~14.7%
It's FineFinish the game~15.6%
Toxic PositivityReach maximum Timeline Toxicity~16.6%
Sack OverflowCollect every unique artifact~16.7%
Real CivilComplete a Localization order for every alien civilization~17.5%

Overdrive Challenges: One Achievement Per System

Overdrive challenges are the backbone of the achievement list — each major system has its own set, plus an umbrella unlock for clearing them all.

Challenge setAchievementCompletion rate
Coffee MachineLet's Cook~98.1%
Cloud ServersCloud Engineer~56.0%
The KrakenVoodoo, people!~45.3%
Peanut's reactorShock and Aww~37.8%
Robotics BayI, Robot~32.3%
Ancient 3D PrinterMr. Printer~29.5%
GardenGrowth Hacking~20.6%
All of the aboveChallenge Accepted.~20.1%

Two of the mid-tier unlocks deserve special attention. Bombardilo (~18.1%) requires a lightning strike to hit the Botfarm while every phone is golden — and the trick is what you don't buy: skip "Short Form Content" in the Dreamtree and the "Telesco-creep" room upgrade, then stack Minibot count and speed. Oppenmeower (~20.7%) asks for 1Vg of Purranium in a single run, which is far more realistic once you're sitting at maximum Timeline Toxicity. Similarly, Buffed becomes a waiting game once you've bought every Garden Dreamtree upgrade, unlocked the Vandalist bird, and printed Buff Duration onto your artifacts.

Practical Tips for Reaching 100% Completion

Because nothing is missable, the smartest approach is to treat each run as a focused project rather than trying to chase everything at once. Player experience suggests that stacking too many goals in one timeline leads to slow progress on all of them.

  • Let the Dreamtree do the heavy lifting. Most of the mid-tier achievements — Need For Seed, Lost in Translation, The Clickers Clique — are really Dreamtree upgrade checks in disguise.
  • Plan artifact runs around Auto-Print. Sack Overflow only becomes reasonable once you've bought the Inventory Bag room upgrade and can automate printing.
  • Delay Timeline Toxicity goals. Toxic Positivity usually lands naturally around your fourth or fifth timeline jump, so don't force it early.
  • Use Overdrive challenges as skill checks. Clearing each system's set is the cleanest way to confirm you understand its mechanics before attempting the umbrella achievement.
GoalWhat to set up
Seed to harvest under 45 secondsHead Start and Photosyntespeed in the Dreamtree, plus Peanut's Nuclear Fertilizer
Five cursors on the ComputerUpgrade Outsourcing in the Dreamtree and buy Betty the Megabot
Lightning on golden phonesMinibot count and speed; avoid "Short Form Content" and "Telesco-creep"
80 Sleep Hours in one timelineHeavy investment in Minibots, the 3D Printer, and the Kraken
Every unique artifactInventory Bag upgrade plus Auto-Print
All five Localization ordersMax Extraterrestrial Outreach, then complete each order

One last note on the grind: Master Exploader and YO LISTEN! are the two slowest unlocks on the board, and both are pure persistence checks rather than skill tests. If your goal is the 100% badge, budget for those two last.

FAQ About It's Fine Achievements

How many achievements does It's Fine have? There are 67 in total: 52 standard achievements, 14 hidden ones, and a single secret achievement that stays hidden until you beat the game.

Are any It's Fine achievements missable? No. As of the build tracked by the community wiki, every achievement is unmissable and can be earned at any point after you finish the game, so you can safely mop up the list on a post-game save.

How do I unlock the hidden achievements? Hidden achievements trigger from specific secret actions rather than showing up in your list beforehand. Finding your first secret grants "A Feature, Not a Bug," and tracking down all of them rewards "YO LISTEN!" — which also appears to be required for the secret ending.

What do you get for 100% completion? Most rewards are cosmetic Joe skins, including Champion Joe for finishing the game, plus themed variants like Slime Joe, Indiana Joe, Call Center Joe, and Joe of Flies. You'll also unlock the Coffee Machine early on through the tutorial achievement.